Your wing men fly around with no real drive towards the objective, and enemy planes swoop in similar paths around the area, sometimes engaging your teammates, but other times just patrolling with no real sense of aggression. Along those same lines, the game just doesn't come through where enemy AI is concerned, so while some players may learn to live with the far-from-perfect controls, there isn't really a strong core experience to dive into. The controller is responsive, but the player movement is extremely stiff as the animation pops from pre-set position to pre-set position, tilting slightly vertical or banking left or right, only to pop to a perfect 45 degree angle for it's turn "animation." The actual fluidity of flight isn't there, which in turn makes dogfighting, precision flying, and general plane movement an annoying task, rather than the core entertainment in the game. We've seen this work a few times already (even if the gameplay wasn't spot on, both Heatseeker and Blazing Angels worked just fine with it), but with Rebel Raiders it's far less than perfect. Like Heatseeker, tilt control is used to maneuver your plane around the sky, and, again, like Heatseeker, it's all done with the nunchuk controller. The game packs a decent amount of content into the box for $30, but while there may be over 20 fighters, 30+ missions, and a bit of variety in each of the plane's abilities and weapon payload, it just doesn't play well.
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